Dynamic Game Play

In BTDG, the game play is dynamic and there is no set path or direction that the gamer has to take to reach their goal.

Based on the path chosen by the gamer, the AI engine will predict the path and direction dynamically and enemies will change. It is real-time feedback and not one time.

e.g. As a gamer faces an enemy and is not able to get past, they can change their direction/path or try to go around and come behind the enemy. However, the AI engine will recalculate the path and the enemy will be prepared, or might even attack from a side catching the gamer unprepared.

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