The Economy Design

BornToDieGame economy is designed to take into consideration different stakeholders and goes both deep and wide, connecting gamers, investors, and traders in every aspect of the gameplay. There are 3 segments of the economy: Execution, Development, and Ecosystem.

Rewards from skilled gameplay (Execution) are the main source of input into the game economy. These rewards flow into the Development and the ecosystem creating a thriving economy.

Components to build the in-game assets come from the development segment. Along with mining new Guns, Ammunitions, Vehicles, Armors, and more, NFTs for upgrades and elements to help upgrades are also mined. The number of NFTs available are either Minted with Proof of Play, or DAO governed ensuring transparency and fairness.

It is not just a game, but a metaverse. The Ecosystem helps the game progress with Metalsmiths, Weapon Forgery, Gymnasium, etc playing the important role of enabling upgrades, thus advancing the gameplay. These places themselves also need to level up, to be able to serve a higher level of upgrades.

Proof Of Play

Most games design NFTs and games separate from each other and try to combine them in one fashion or another. This results in a disconnected experience. Further, with the NFTs pre-minted or sold to people, it creates an imbalance in the ecosystem where people with money are always at an advantage over others.

In BornToDieGame, both NFTs and game tokens will be minted by Proof of Play. Only a very small fraction of NFTs & in-game tokens is sold by BTDG upfront, to kickstart the process. All the in-game tokens are minted only when gamers finish a particular event, level or mission. Similarly, during the gameplay, gamers will also get opportunities to mint new NFTs. These opportunities come randomly during gameplay and are triggered on the completion of one or more events.

Once minted, the gamers are free to sell both NFTs and Tokens to other buyers. However, to progress in the game, they would need these NFTs in future levels and new worlds. So, it would be prudent to not sell the NFTs after they are minted.

Rewarding Skill and Time

There are different types of gamers in every setup. There are people who come from improvised background, who have got time and skill, but do not have money/tokens to buy upgrades. On the other side, there are people who have tokens/money, but do not have time to play every level to progress.

With Proof of Play, gamers can upgrade only after playing different levels. Thus, this gives an opportunity for the first type of gamers to play and upgrade their heroes, guns, ammunitions, etc. Once done, they can sell these to second type of gamers thus transferring value from one to another.

This creates a healthy and circular economy.

Designed for Liquidity

The biggest challenge of any NFT gaming, or even NFTs in general is liquidity. Even the most popular NFT collection faces the challenge of liquidity.

BornToDieGame is designed for liquidity from the get-go. Instead of having 10,000 different types of NFTs with 10-20 units, BTDG is adopting ERC 1155 standards to have about 100 different NFTs, each having 10k or more units.

This approach helps us in having an order book, and also brings the opportunity to get market-makers and traders into the mix.

Circular Economy

Even with good gameplay, Hyper-inflation in the economy kills the interest in the game. This is usually because the economy is not circular and does not have enough use cases to keep the economic cycles running.

BornToDie economy was designed from scratch to design for inflation, use-cases, and more. Moreover, BTDG is not just a game, it is a metaverse where different functions come together to achieve a larger goal.

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