Burning

Summary: Along with earning, there is a risk attached to the gameplay. On different events, there is a risk of losing tokens, and NFTs.

70% of the tokens made from different loss events are burned by the game every month. These are taken out of circulation.

Getting Shot

When a Hero is shot, or attacked by the enemy, they lose tokens on every hit. The tokens lost are a fixed amount. These are fixed based on the level of the gameplay and the rewards from the kill at that time.

Environmental Loss

Similar to getting shot, Heroes can lose health if they are not well-equipped for the environment. In such cases, they will lose tokens continuously, till they either equip themselves, quit the game, or die due to environmental loss.

If they get killed, they will lose an additional percentage of tokens as given below.

Killed

If the Hero dies, a percentage (20%) of the tokens, resources, and NFTs carried by them at that moment is lost.

There is a need to carry more tokens in the game to be able to mint Rare NFTs, and at the same time, there is this risk of losing 20% of the tokens if they get killed during the process.

This makes the gameplay interesting and the gamer has to strategize properly to be able to benefit from this structure.

Idle Time

Every Hero needs to do at the minimum 1 hour of gameplay, 1 hour of Rest, and 1 hour of training. For every day of missed mandatory protocol, they will lose a percentage of their tokens/NFTs.

Last updated