Conclusion

As mentioned earlier, there is a two-fold objective.

  1. Get entertaining and effective gameplay that will hold the gamers' attention and interest for a long long time.

  2. A reward system and an economy that will give the best returns to the gamers in the metaverse.

Towards the 2nd objective, with a circular economy such as BornToDie, it does not have the risk of hyperinflation, as long as people who are spending time, are getting rewarded in a proportion that is not too high when compared with other games, or real-world dynamics.

The goal is to give between $7 - $10 in rewards per hour of gameplay. They should have a need to spend about $2 - $4 to progress in the game. Thus giving an effective income of $5-$6 per hour. With average gameplay of 8 hours per day, the expected rewards per day are about $40 - $48 which is a decent income across.

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